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References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*computer\s+driving\s+simulations\s+and\s+controllers\!\s*$/: 3 ]

Total 3 documents matching your query.

1. Re: computer driving simulations and controllers! (score: 1)
Author: Russ Bowlus <rcbowlus@yahoo.com>
Date: Mon, 1 Dec 2003 16:57:53 -0800 (PST)
NASCAR Racing 2003 is the latest development of Papyrus' physics engine, the engine used to such success in the Grand Prix Legends game. Many of the GPL road tracks are being ported to NR2k3 by the s
/html/ba-autox/2003-12/msg00004.html (7,186 bytes)

2. computer driving simulations and controllers! (score: 1)
Author: Joseph Weinstein <joe@bea.com>
Date: Sun, 30 Nov 2003 08:40:44 -0800
Hi all. What are people's opinions on the most realistic software and hardware for playing at racing on the computer? I saw an arcade game once that had three contiguous monitors in a wrap-around for
/html/ba-autox/2003-11/msg00091.html (6,975 bytes)

3. Re: computer driving simulations and controllers! (score: 1)
Author: "John J. Stimson-III" <john@harlie.idsfa.net>
Date: Sun, 30 Nov 2003 10:08:10 -0800
Software: Grand Prix Legends is still considered the classic "very accurate handling physics" simulator. It's very hard to learn, which you might expect from an accurate simulator of a car that has 5
/html/ba-autox/2003-11/msg00092.html (9,841 bytes)


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