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References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*Team\s+Rules\s+\(RE\:\s+TLH\s+Tears\s+it\s+up\s+in\s+Marina\)\s*$/: 15 ]

Total 15 documents matching your query.

1. Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: Carl Merritt <cmerritt@ati.com>
Date: Mon, 20 Nov 2000 12:15:07 -0800
Ah, well, we would have to agree on some rules first... (remember, we shelved that discussion until AFTER the race =P. Here's my suggestion: First off, we need to talk about the number of teams. Not
/html/ba-autox/2000-11/msg00196.html (12,857 bytes)

2. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: James Creasy <jcre@pacbell.net>
Date: Mon, 20 Nov 2000 12:26:31 -0800
i demand a manual recount of the pax index results. i will argue that mr merritt lacks the proper discretion to certify the results of this contest. clearly this partisan bickering is bad for the ent
/html/ba-autox/2000-11/msg00199.html (13,934 bytes)

3. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Scot Zediker" <roadsterboy@earthlink.net>
Date: Mon, 20 Nov 2000 16:16:37 -0800
That would work for me. Split 'em into Team Sloth and Team Avarice! (those are the only two of the Seven Deadly Sins I can remember) drivers street seconds nothing). I think a better approach is to D
/html/ba-autox/2000-11/msg00200.html (10,913 bytes)

4. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Kevin Stevens" <kevin_stevens@hotmail.com>
Date: Mon, 20 Nov 2000 16:41:01 -0800
Sloth, Lust, Envy, Pride, Covetousness, Anger, Gluttony. Been there, done that, have the T-shirt (http://deadlysins.com/shop-peek.htm)... KeS _________________________________________________________
/html/ba-autox/2000-11/msg00201.html (11,635 bytes)

5. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: Carl Merritt <cmerritt@ati.com>
Date: Mon, 20 Nov 2000 16:51:31 -0800
Yeah, but we should probably wait to hear from them. OTOH, they seem to be stalling for time on this issue until the results are posted, rather unsportsmenlike of them eh? Yeah, whatever... =P Yes,
/html/ba-autox/2000-11/msg00202.html (9,835 bytes)

6. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Navid Kahangi" <nkahangi@interwoven.com>
Date: Mon, 20 Nov 2000 16:54:48 -0800
I demand to have a corded tire index. If not, I'll go for Carl's Prosolo approach. Heck, I took 4 whole seconds off of my official best time in my fun runs :) Hey Scot, the sad part is, even if you a
/html/ba-autox/2000-11/msg00203.html (12,384 bytes)

7. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Thana, Peter {High~Palo Alto}" <PETER.THANA@Roche.COM>
Date: Mon, 20 Nov 2000 17:28:16 -0800
We will not accept a street tire index! I know you guys are desperate, but you can't just go creating things that don't exist:) PAX may not be fair to everyone, but it's the only index we all go by.
/html/ba-autox/2000-11/msg00205.html (11,072 bytes)

8. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Scot Zediker" <roadsterboy@earthlink.net>
Date: Mon, 20 Nov 2000 17:42:08 -0800
but Gee, I thought that you, being a Gore/Lieberman supporter, would love this sort of idea. You're just a little confused. I know a street tire index fits your true intentions. Scot Team Tongue-in-C
/html/ba-autox/2000-11/msg00206.html (8,496 bytes)

9. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Navid Kahangi" <nkahangi@interwoven.com>
Date: Mon, 20 Nov 2000 17:59:06 -0800
Carl correctly point out... Although I could not agree with you more, I prefer to use the example of OSP cars in ESP rather than SM cars in ESP (back atcha!) :) --Navid
/html/ba-autox/2000-11/msg00207.html (8,244 bytes)

10. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: James Creasy <black94pgt@pacbell.net>
Date: Mon, 20 Nov 2000 19:20:31 -0800
cool. im good with the sloth, lust, pride and gluttony. with my increasing age i am losing my edge with envy, covetousness and anger. any tips??? -james c much it that the they event. ;) Katie ______
/html/ba-autox/2000-11/msg00209.html (12,361 bytes)

11. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: "Kevin Stevens" <Kevin_Stevens@Bigfoot.com>
Date: Mon, 20 Nov 2000 19:51:40 -0800
I could remind you how I kick your ass in my Corvette every event, does that help? (ducking) KeS
/html/ba-autox/2000-11/msg00210.html (13,532 bytes)

12. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: Andy McKee <andrewmckee@yahoo.com>
Date: Mon, 20 Nov 2000 20:13:54 -0800 (PST)
Hmm, maybe I should mention that Teresa, Derek, Chris McKinney, and myself were all competing as covert members of Team Mid Engine. Anyway, I wouldn't look at my PAX times, as I never had a good "cle
/html/ba-autox/2000-11/msg00211.html (13,371 bytes)

13. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: Pat Kelly <lollipop@ricochet.net>
Date: Mon, 20 Nov 2000 20:32:29 -0800
AGAIN? Courses too narrow, Andy? ;-) --Pat Kelly
/html/ba-autox/2000-11/msg00212.html (13,954 bytes)

14. RE: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: Carl Merritt <cmerritt@ati.com>
Date: Mon, 20 Nov 2000 21:06:02 -0800
Oh, you'll be in trouble then! Just wait until there's a course design unfriendly to mid engined cars! Like...uh....like....hmmm....with corners shaped like...eeerm...well..... We could always compl
/html/ba-autox/2000-11/msg00213.html (14,523 bytes)

15. Re: Team Rules (RE: TLH Tears it up in Marina) (score: 1)
Author: James Creasy <black94pgt@pacbell.net>
Date: Mon, 20 Nov 2000 23:36:42 -0800
not a bad try, thanks. but lets see what happens next season...=) -james that increasing <ba-autox@autox.team.net> we political few additional and 1.62 I Z's same on about for fell but such as I the
/html/ba-autox/2000-11/msg00214.html (14,282 bytes)


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