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References: [ +subject:/^(?:^\s*(re|sv|fwd|fw)[\[\]\d]*[:>-]+\s*)*sprites\s+upside\s+down\s*$/: 4 ]

Total 4 documents matching your query.

1. Re: sprites upside down (score: 1)
Author: Mostyn Faulkner <mostynf@earthlink.net>
Date: Sat, 08 May 1999 22:37:48 -0700
I did't find it too hard to roll mine. Twice it went over, once in 65 and once in 66. I'm still alive?? Wonder where that sprite is now? Sold it in 70 while I was in the Air Force in Phoenix. Got abo
/html/spridgets/1999-05/msg00430.html (8,455 bytes)

2. Re: sprites upside down (score: 1)
Author: "Guy" <Guy@weller-lakes.freeserve.co.uk>
Date: Sun, 9 May 1999 09:24:05 +0100
Just maybe there is a link here with messages about the best tyre sizes? If you increase the grip between tyre and road, you increase cornering speed, and the likelyhood that the cornering forces wil
/html/spridgets/1999-05/msg00433.html (9,722 bytes)

3. Re: sprites upside down (score: 1)
Author: Daniel1312@aol.com
Date: Sun, 9 May 1999 17:04:02 EDT
<< If you increase the grip between tyre and road, you increase cornering speed >>etc Hi Guy, Not necessarily what is perhaps more likely is that you will get more body roll and more understeer. With
/html/spridgets/1999-05/msg00462.html (7,015 bytes)

4. Re: sprites upside down (score: 1)
Author: Mostyn Faulkner <mostynf@earthlink.net>
Date: Mon, 10 May 1999 22:23:33 -0700
Finally someone caught me. The first time I rolled was at 35 mph another car me. The second time I'm sure that I would have made that corner at 60mph except for that %#&@ curb and she was sliding jus
/html/spridgets/1999-05/msg00582.html (7,718 bytes)


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