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Mod Sports part 2

To: "land speed" <land-speed@autox.team.net>
Subject: Mod Sports part 2
From: "Dan Warner" <dwarner@electrorent.com>
Date: Wed, 19 May 2004 08:52:00 -0700
Here is part 2:

There are some controls however. New ideas are examined in detail by the tech
people to ensure that the vehicle you are building will abide by the spirit of
the rules in a given class. This year a builder had the idea to sit entirely
within the car, replacing the hood with a large Lexan windshield. After
considerable discussion he was informed that while his idea was currently not
specically covered in the rulebook his idea will be discussed at the rules
meeting at the end of the year and there is the possibility that rules may be
passed that would outlaw his car. Some may say that is pretty harsh and that a
person should be able to build what they want, a valid point. This approach
can save a builder lots of money by taking his project in a different
direction though. Others argue that there are rules to distinguish one class
from another and there should be controls within each class, valid also. The
point is, there are in excess of 580 car classes, some never competed in, if
you want to build a car that is so radical for a given class, a car that many
would consider a Streamliner with enclosed wheels and driver: then build the
Streamliner and leave the other class alone with it's own idenity. Roadsters
are a good case point; roadsters run in a category of cars titled Vintage. A
vehicle in this category should look some what vintage in it's presentation.
If you want a model T with a rear engine and a 250" wheelbase like a Top Fuel
car then build a lakester and save the money on a body.

Personally, I like the Mod Sports class. If you are at all interested in aero
development and want a car that looks like real car then that's a good class
to chose.

A long and rambling response to Keith's qusetion but sure to stir the pot.

Dan Warner






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