ba-autox
[Top] [All Lists]

RE: Driving Simulators

To: "'Vernon Head'" <vhead@fuelrtm.com>, ba-autox@autox.team.net
Subject: RE: Driving Simulators
From: "Thana, Peter {High~Palo Alto}" <PETER.THANA@Roche.COM>
Date: Thu, 30 Nov 2000 12:43:53 -0800
Ah yes, the Escudo.  The Escudo is like the Phantom of GT2:)

Seriously, there is one thing I have tried to do, but have never
accomplished.  That is to take the Escudo to the Tahiti Road Sunday Cup race
(the one with Demios, Vitz's, and VW Lupos) and lap at least one of the
other cars within the two laps.  I can't do it, will never be able to do it,
but I am convinced it can be done.  I only need about 1.5 seconds over the
two laps to do it.

Peter



> -----Original Message-----
> From: Vernon Head [SMTP:vhead@fuelrtm.com]
> Sent: Thursday, November 30, 2000 9:47 AM
> To:   ba-autox@autox.team.net
> Subject:      Re: Driving Simulators
> 
> I don't know about Rome at night, but I've done it during the day in
> 1:08.9 in the Escudo. The trick is to go full throttle and just bounce off
> the walls. It was 3 seconds faster that way. So much for realism.
> 
> -Vernon
> 
> On Thursday, November 30, 2000, Thana, Peter {High~Palo Alto}
> <PETER.THANA@Roche.COM> wrote:
> >Hard Drivin' was way ahead of its time.  Maybe too far.  The dynamics
> were
> >indeed a revelation.  The car seemed to be modeled after some incredibly
> >crude and beastly RWD thing.  I am almost sure that you won't find one
> today
> >that is working properly.  The shift linkages on those things were always
> >broken.
> >
> >Another arcade one you might want to try is Sega's Ferrari F355 Challenge
> at
> >Dave & Buster's in Milpitas.  The dynamics are good for a sim, and the
> three
> >screens provide a somewhat realistic perspective.  I really liked that
> game
> >until I discovered "18 Wheeler" at the same place.  The same one I was
> >photographed driving at Malibu GP, but with a much, much bigger steering
> >wheel.  The trick is to hold the wheel at the 7 and 5 o'clock positions
> and
> >saw back and forth endlessly until you have successfully destroyed all
> other
> >vehicles on the road.
> >
> >I use the PS analog controller for GT2.  Tried wheels, but they never
> felt
> >right.  Something about your mind expecting them to be like cars, but
> they
> >never were.  It was always much easier to just translate fully to analog
> >controller inputs.  I find I need to set cars up way, way, looser than I
> >could a real car, because:
> >
> >-The dynamics in GT2 are not completely realistic.  High speed stability
> is
> >greatly exaggerated.
> >-On a real car, you don't have the entire range of steering lock within
> less
> >than 1 inch of wheel travel (well, except for maybe Eric's S200, but
> we're
> >talking real cars here:):).  This makes it much easier to catch
> >slides.
> >
> >Anyone up for a little GT2 Challenge?  Come on, you know you can beat
> 1:14.9
> >at Rome Night in a Cerbera LM:)
> >
> >Peter
> >
> >
> >
> >> -----Original Message-----
> >> From:      Rob Weinstock [SMTP:weinstro@hotmail.com]
> >> Sent:      Wednesday, November 29, 2000 7:01 PM
> >> To:        ba-autox@autox.team.net
> >> Subject:   Re: Driving Simulators
> >> 
> >> >I say, and a few listers will likely agree with me, that if you want a
> >> >realistic racing simulator, pick up Papyrus' Grand Prix Legends for
> PC.  
> >> >And
> >> >do try not to spin out more than 10 times on your first lap.  ;-)
> >> 
> >> What do you use for inputs?
> >> 
> >> The book, "Secrets of Solo Racing : Expert Techniques for Autocrossing
> and
> >> 
> >> Time Trials" by Henry A. Watts has a decent appendix which lists the
> >> arcade 
> >> style video game "Hard Drivin'" as an excellent vehicle dynamics
> >> simulator. 
> >> Anybody know where to find one -- I've never been successful.
> >> 
> >> Rob
> >>
> >_________________________________________________________________________
> _
> >> ___________

<Prev in Thread] Current Thread [Next in Thread>